TorqBound 1.0
- IN PROGRESS
Game foundation and Developer Toolkit - Data structure, IDs, content publishing, developer tools and preparation of the systems for further expansion.
- IN PROGRESS
Driving and the base vehicle - Custom controls, simcade camera, driving physics, surfaces, telemetry, vehicle audio and effects.
- PLANNED
TorqVale open world - Final map of approximately 10-15 km², regions, traffic, day and night, environment systems and water.
- PLANNED
Cars and garage - Approximately 9-12 cars, Garage Hub, dealership, workshop, car comparison and vehicle progression.
- PLANNED
Street races - Sprint, Circuit, route system, checkpoints, GPS, Race Manager, opponent AI and the complete race flow.
- PLANNED
Drift Run - Dedicated Drift handling profile, scoring zones, combo system, score HUD and run settlement
- PLANNED
Loot and progression - Car parts, rarity, randomized stats, VPR 100-500, Perfect Parts, affixes, Lucky Drop and post-race rewards.
- PLANNED
Police and Pursuits - Base WANTED system, player detection, pursuit, loss of contact, escape and BUSTED.
- PLANNED
Multiplayer 1-4 - Private parties, invitations, listen server, car selection, shared races and private sessions.
- PLANNED
Profile, saves and UI - Player profile, avatar, banner, online saving, settings, map, HUD, PL/EN localization and notifications.
TORQBOUNDPL⚙